Doom 64 wad files5/30/2023 Chaingun fires two shots at once and bullets always have deviation (you can't snipe with it anymore) This makes gameplay much more up close and personal, with the only "sniper" weapons being your Pistol and Shotgun. It's VERY overpowered (Just like the Quake 2 railgun)Ī simple little weapons mod for vanilla Doom, to make it play different in Deathmatch play. You just need DeHackEd to patch doom2.exe and load railgun.wad with it. Just a Railgun that works in Vanilla Doom. Recommended for brutally difficult WADs or Doom 2 after map08. Patch doom2.exe with DeHackEd (or load it with -deh on most sourceports) and use the -file parameter to load random.wad with it. I tried to make it appear in Doom 1 but unfortunately i just got crashes even if i included the SSG graphics h is for Doom 2 and Final Doom, while h is for Doom 1, removing the SSG. wad file just provides these graphics, but if you don't want to use it pickups will still be randomized as normal, but the randomization looks a bit. Weapons have a new weapon crate sprite, ammo has a ammo case sprite, health/armor bonuses got a stimpack sprite, and powerups have the Berserk sprite. To play you need to start a deathmatch with you as the only player and -respawn, maps 1-5 are available for play against bots, you can also play with 3 other players.Ī randomizer mod for Vanilla Doom. The only way to make a SSG bot is make a bot that fires 2 Shotgun shots over the span of 2 tics, which would make it unfairly accurate. The Chainsaw bot wouldn't do well in DM and 2. I have considered adding a Chainsaw and SSG bot, but decided against it because 1. Rocket Launcher bot and Chaingun bot both have the same speed (close to the player's walking speed) Pistol bot, Shotgun bot and Plasma rifle bot all have the same speed (close to the player's running speed) Bots have much lower pain chance, thus removing the ability to exploit them using the Chaingun
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